The red potions scattered throughout the game restore one health indicator. There are small jars containing potions of several colours and sizes. Each time the protagonist is damaged (cut by sword, fallen from two floors of heights or hit by a falling rock), the player loses one of these indicators. The player has a health indicator that consists of a series of small red triangles. However, a game session may be saved and resumed at a later time only after level 2. The game consists of twelve levels (though some console versions have more). This cannot be done without bypassing traps and fighting hostile swordsmen. The main objective of the player is to lead the unnamed protagonist out of dungeons and into a tower before time runs out. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, an apparition of his own self that is conjured out of a magic mirror. The player must lead the protagonist out of the dungeons and to the palace tower, defeating Jaffar and freeing the Princess in under 60 minutes. The game's nameless protagonist, whom the Princess loves, is thrown into the palace dungeons. Jaffar locks her in a tower and orders her, under threat of execution, to become his wife. Jaffar's only obstacle to the throne is the Sultan's daughter (although the game never specifically mentions how). While the sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. Prince of Persia influenced a sub-genre known as the cinematic platformer, which imitated the sprawling non-scrolling levels, fluid animation, and control style. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the player-controlled Prince had to take to complete the game-all this packaged in fluid, lifelike motion. The game managed to surprise and captivate the player despite being at first glance, repetitive. After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms. Prince of Persia is a fantasy platform game, originally developed by Jordan Mechner and released in 1989 for the Apple II, that represented a great leap forward in the quality of animation seen in video games. Other available platforms: NES, SMS, Game Boy, Game Gear, Genesis and SNES. If you think that the game in your browser does not behave as it should, try to choose another online emulator from this table. For fullscreen press 'Right Alt' + 'Enter'. I've invested a lot of time and effort on this already.Game is controlled by the same keys that are used to playing under MS DOS. However, it seems that getting theme hospital to work on DOSbox turbo isn't straight forward either. I saw that this was very complicated and difficult to solve with aDOSbox, but relatively easy to solve with DOSbox turbo. I am new to DOSbox, and new to DOS - can anyone help me out with specific instructions? I may have made a mistake with my "code", I am not entirely sure whether to use / or \ half the time either.Īs a note to other newbies trying to play theme hospital on their android, I had also tried the free software aDOSbox, but I encountered an error regarding ram allocation. I have tried editing the hospital.cfg file line of code: INSTALL_PATH=c:\ to INSTALL_PATH=c:\dos, but I got the same error message. I have tried mounting the folder, but it tells me the directory doesn't exist. When I try to load up theme hospital I get an error message from the game "theme hospital requires a CDROM to play!" (see image) I've downloaded GOG's Theme hospital and also DOSbox turbo for my android galaxy note 2.
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